I did some very preliminary work on the UX and UI of a mobile app called Ambient at the Samsung Accelerator. This design was made specifically for smaller phones, targeting a mass audience. With Ambient, users can passively share information with others in close proximity. The low energy bluetooth tech that powers it knows how far someone is from another user, but not where people are exactly.
The use case I’ve focused on is:
Inés is early for a movie at Union Square, and has time to kill. She opens up Ambient to pass the time. She likes music, design and furniture.
The simple, quick wireframes I put together reflect some of my initial thinking. As the user, I wanted the following:
- a choice as to what kind of content I could peruse (sometimes I’m eager to listen to new music, other times I’d much rather be browsing images of furniture or planning my next meal). To that end, I set up an initial category selection on the home screen, which the user can customize (or perhaps it’s automagically customized for him/her?). The key thought is, please don’t overwhelm me with stuff I don’t care about and while I have a wide array of stuff I like, I may only be interested in one type of thing at any given moment. I figure the design can be super simple as long as the algorithms work hard to offer me what I want.
- really beautiful imagery and as little clutter as possible. If I’m looking around for say, furniture, I’d like to look at big images of said furniture and don’t really need much detail on who’s sharing it (though it’s nice to have the option to view it). In that same vein, if I’m curious to see who’s nearby, I want to be able to see a nice big image of them (maybe I’m trying to find someone on Ambient that I see IRL?)
- smooth navigation/transitions and complete use of all the kind of swiping smartphones allow. Less clutter!